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Most of the time you can just use waypoints to move it away from the red areas on the map where storms are likely and you’ll be fine, but the option to really optimise them is there if you want it. The route planning aspect can be used to cut out unnecessary time wastage on your trade routes and really maximise profit. There are a few things to consider when you’re at sea: sailing against the wind makes your ship slower, while sailing through storm-prone areas can damage your ships, not to mention avoiding any areas that happen to be populated by pirates or hostile nations. You’ll also need to plan each trade route’s, well, route. This allows you to focus elsewhere whilst your ships rake in doubloons, or whatever. Once you’ve made a trade route, by way of a lengthy process of picking all the towns on the route and setting out instructions for buying and selling in each one separately, ships you assign to it will run it automatically. You’ll probably begin by managing this manually, personally ordering your ship between towns and buying and selling things yourself, but you’ll soon get an extra ship or two and be able to set up a trade route.